Kismet's LabyrinthAwoken in the dark, the Thespian set out to ensure creation as it had beheld on the surface. Wherever its blood smudged hands touched the walls within this domain, rock cracked open and made way for nigh countless, winding paths leading far into Ethrum's depths. As went without saying, the great basin of blood was stirred from stagnation and flowed along into these new passageways, creating rivers upon lakes upon oceans of blood in the deeps. In the higher levels, wherever it was kept dry became home to bioluminescent fungi sticking out of the dirt. Like a maze, each path had a likeness to the one seen prior, and for every safe road, two traps would take their place.
Entire areas appeared carved out of bedrock, made to resemble kitchens, smithies, trade depots, living quarters, armories, barracks and offices scattered across a plethora of otherwise nondescript tunnels without any indication of intelligent design - or life- to them, if it weren't for the peculiar doors at times found along the walls, ceilings and floors of the labyrinth leading to these (rarely) homely dens. In time, blood wraiths were swept along by the strong currents of the streams to black shores in the lower recesses.
The Blind One's beholders moved in next, used by the Thespian to patrol its hallowed halls in preparation for the day when mortal curiosity would draw outsiders to the deep in search of wealth, materialistic or otherwise. A test of strength and wit, a dance with chance in exchange for the fleeting, worldly sense of fulfillment and satisfaction. But such could wait an age or two, as creation was not yet complete.
From its very own blood, Kismet created five more to inhabit its boundless lair. Firstly, animated suits made in the form of those diminutive, bearded creatures home to the surface. These automatons were crafted with very simple functions in mind. Patrol, investigate and kill. Certainly not the kindest of creatures one would hope to encounter in this place so dark and remote, but by far the most humanoidly deceptive of all.
Great, monstrous arms that took harborage inside crags within the ceilings and walls of the perplexing Labyrinth. Though they were without a doubt attached to some eldritch creature on the other end, only this frightening, arm-shaped limb was ever seen before it pulled its prey into the abyss, leaving nothing behind but the screams of fleeting terror and a sickening crunch.
From the rivers of blood hailing from its throne spawned red, gelatinous oozes so acidic that they slowly dissolved any and all so unfortunate to be caught in their sticky, rancid, shapeless bodies. Created with cleanliness in mind, these oozes leave no trace of death to be found in these foreboding chambers and tunnels.
Carrion bugs of Xanthian origin were warped into larger scavengers in addition to those that were already present, and on top of that a monstrous type of bat was introduced - eager to leech off the blood of wall-stalker and adventurer alike. Then, when all this was over, the finishing touches were applied. Kismet's bloodied throne was soon surrounded by a grandiose room worthy of kings with basins of still blood on either side, carved out of the stone just as the structures before it had been.
Falling back on its throne, the many-armed lulled off to sleep, pondering on events of future's past.