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    Dawn of Worlds - Ethrum

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    Smithbeard
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    Re: Dawn of Worlds - Ethrum

    Post by Smithbeard on Fri Oct 02, 2015 8:45 pm


    Xanthas, Turn Six


    Xanthas faced a crisis of character. Ever gluttonous and eager to seize what he desired, patience did not come naturally to him. He could feel the turning of the world wheel; the first mortal races were walking the earth, the divine realm had been sundered and a pleasing red moon rose in the sky. Everywhere were the other deities using Ethrum as a stage for their trivial antics, and he was eager to steal the show.

    And yet, to cease sowing the seeds now would result in a poorer harvest later. And so for now, it was necessary to be pragmatic, as detestable as it was. After all these cycles, he had learned that all too well.






    Actions: Shape Land x3 (-3) (Forest grown on both sides of Judicus' rend, up to the mountains inland)

    Points: 2 + 5(+3) = 10

    Points left: 10 - 9 = 1






    Divine influence: 1.5 (Lesser deity)

    Divine influence earned: 0.1 (passive gain)
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    Smithbeard
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    Re: Dawn of Worlds - Ethrum

    Post by Smithbeard on Fri Oct 02, 2015 10:46 pm


    Nochtir, Turn One


    Ethrum stood out brightly in the silent darkness of the material plane, an oasis of activity in a desolate expanse of the cosmos. It was both enraging and alluring to Nochtir. To restore the insolent, energetic hum of other deities to the steady, frigid order of the void was a duty he took great pleasure in.

    Veering through the planar fabric towards Ethrum, Nochtir descended as a silent comet and plunged into the icy waters of the northern sea. Rising out, he wrapped a great ice floe around himself and took in the state of Ethrum. Too bright. And a warm wind blowing from the south where the mountains broke into a great gulf.

    Desiring to shield the north from its howling, Nochtir raised an icy-capped mountain range on the frigid island in the middle of the gulf. Somewhere below their heights, Nochtir sensed the regimented beat of mortal life.






    Actions: Shape Land x4 (-3) (Ice floe, mountain range)

    Points: 12

    Points left: 12 -12 = 0






    Divine influence: 1.0 (Lesser deity)

    Divine influence earned: 0.1 (passive gain)
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    Klamaak
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    Re: Dawn of Worlds - Ethrum

    Post by Klamaak on Fri Oct 02, 2015 10:52 pm


    Kismet's Labyrinth



    Awoken in the dark, the Thespian set out to ensure creation as it had beheld on the surface. Wherever its blood smudged hands touched the walls within this domain, rock cracked open and made way for nigh countless, winding paths leading far into Ethrum's depths. As went without saying, the great basin of blood was stirred from stagnation and flowed along into these new passageways, creating rivers upon lakes upon oceans of blood in the deeps. In the higher levels, wherever it was kept dry became home to bioluminescent fungi sticking out of the dirt. Like a maze, each path had a likeness to the one seen prior, and for every safe road, two traps would take their place.

    Entire areas appeared carved out of bedrock, made to resemble kitchens, smithies, trade depots, living quarters, armories, barracks and offices scattered across a plethora of otherwise nondescript tunnels without any indication of intelligent design - or life- to them, if it weren't for the peculiar doors at times found along the walls, ceilings and floors of the labyrinth leading to these (rarely) homely dens. In time, blood wraiths were swept along by the strong currents of the streams to black shores in the lower recesses.

    The Blind One's beholders moved in next, used by the Thespian to patrol its hallowed halls in preparation for the day when mortal curiosity would draw outsiders to the deep in search of wealth, materialistic or otherwise. A test of strength and wit, a dance with chance in exchange for the fleeting, worldly sense of fulfillment and satisfaction. But such could wait an age or two, as creation was not yet complete.

    From its very own blood, Kismet created five more to inhabit its boundless lair. Firstly, animated suits made in the form of those diminutive, bearded creatures home to the surface. These automatons were crafted with very simple functions in mind. Patrol, investigate and kill. Certainly not the kindest of creatures one would hope to encounter in this place so dark and remote, but by far the most humanoidly deceptive of all.

    Great, monstrous arms that took harborage inside crags within the ceilings and walls of the perplexing Labyrinth. Though they were without a doubt attached to some eldritch creature on the other end, only this frightening, arm-shaped limb was ever seen before it pulled its prey into the abyss, leaving nothing behind but the screams of fleeting terror and a sickening crunch.

    From the rivers of blood hailing from its throne spawned red, gelatinous oozes so acidic that they slowly dissolved any and all so unfortunate to be caught in their sticky, rancid, shapeless bodies. Created with cleanliness in mind, these oozes leave no trace of death to be found in these foreboding chambers and tunnels.

    Carrion bugs of Xanthian origin were warped into larger scavengers in addition to those that were already present, and on top of that a monstrous type of bat was introduced - eager to leech off the blood of wall-stalker and adventurer alike. Then, when all this was over, the finishing touches were applied. Kismet's bloodied throne was soon surrounded by a grandiose room worthy of kings with basins of still blood on either side, carved out of the stone just as the structures before it had been.

    Falling back on its throne, the many-armed lulled off to sleep, pondering on events of future's past.

    Spoiler:


    points: 15 +1 accumulative = 16

    1x event, create Kismet's Labyrinth

    5x create animal

    Maze Automaton


    Wall-stalkers


    Crimson Ooze


    Blind Beetles


    Leech Bats


    Leftover points: 1

    Divine Influence: 1.1

    Divine Growth: 0.1
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    Klamaak
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    Re: Dawn of Worlds - Ethrum

    Post by Klamaak on Sat Oct 03, 2015 1:44 am

    Klamaak sat quiet at the base of his pylon, a strange sense of lethargy having washed over him ever since the divine realm had sundered. Everywhere he saw opportunity, and yet there was no innate urge to meddle or otherwise. With a vacant stare set on the horizon, he took this time to live up to what promises he'd made. The pact with N'hil was still fresh on his mind and so, in a somewhat lackluster effort a second dragon was made out of his mineral of choice, A'ruun. Thinking the god of sands vain, Klamaak scoffed.

    The dragon, Obagryss, as he would come to call her, stood around two stories tall, a mere runt compared beside great Klagirruus, but a dragon in its own right. Whilst it lacked in brute strength, this newly spawned creation of his had a mind most keen, and like her brother before, was innately tied to the magic he now contained.

    Pleased with its design, he warped his not so modest offspring away...

    Spoiler:

    Points: 12

    1x create Avatar, Obagryss, Torch of Heavens

    Leftover points: 2

    Divine Influence: 1.5

    Divine Growth: 0.1

    BestBe

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    Join date : 2015-08-26

    Re: Dawn of Worlds - Ethrum

    Post by BestBe on Sat Oct 03, 2015 3:52 pm



    Ainaran

    Ainaran, exhales finally having finished the crown. Hovering over the plane, he drops it watching as it streaks through the sky drawing the eye of the mortal races on the planet. It crashes into the ground, leaving a massive crater where it had fallen. Around it, monsters of all varying shapes and sizes form up to protect the crown. If one should reach it, it would take a large number of them to claim the crown for themselves.




    Points: 12+3+3=18
    https://rolz.org/dr?room=Ethrum
    Points spent: 7(Finishing the Crown, sending it down to the plane.) 10xEvent ( The Crown of the gods enters the plane, drawing with it the eye of every mortal being upon the plane. Its power echoing across the plane as it streaks through the sky, striking into the land and causing a massive crater seeping with divine energy. A number of deadly creatures being created in this 'no mans land', in order to reach the crown it would take a large force.)
    Points left: 1

    Area Affected: None
    Artifact: Tossed down upon the world.



    Divine influence: 1.5 (Lesser deity)

    Divine influence earned: 0.1 (passive gain)  
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    Galvatorix

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    Re: Dawn of Worlds - Ethrum

    Post by Galvatorix on Sat Oct 03, 2015 7:35 pm

    The first civilization has arisen


    The God of Magic watched the blooming forest's denizens, the clash of animal and plant life was ever pleasing. The Sethelisari were proving to be receptive to the teaching of Arkaenon's snake avatar, who gave them the skills necessary to surive and evolve.


    Soon their civilization would rise underneath his watchful gaze and spread to the far reaches of this plane. It was his call that brought them to the Heart of the Forest and it was his divine instructions they followed. A city of secrets  and magic would be formed, hidden amidst the most dangerous parts of Arkaenon's woodlands.





    Actions 


    Points rolled: 4 + 3 (mod) +1 (Smith's Grace) = 8


    X1 Command Race - Sethelisari - Build town next to the Heart of the Forest called: Arkaenia. 


    Points remaining: 0


    Divine Influence: 1.5


    Divine Growth: 0.1
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    Smithbeard
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    Re: Dawn of Worlds - Ethrum

    Post by Smithbeard on Sat Oct 03, 2015 8:04 pm

    Ethrum, First Age
    The Age of Shaping
    Turn Seven


    FULL SIZE MAP: https://i.imgur.com/uErHPQj.png



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    Re: Dawn of Worlds - Ethrum

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